/*
 * DG (DG Gaming Engine)  - API
 * Copyright (C) 2005  Bob Marks (marksie531@yahoo.com)
 * http://code.google.com/p/dng-gaming
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package com.dg.gaming.client.gui;

import javax.swing.ButtonGroup;
import javax.swing.JRadioButton;

/**
 * DG radio button which is transparent.  This may be
 * customised further in the future.
 *
 * @author Bob Marks
 * @version Alpha 0.2.3
 */
public class DGRadioButton extends JRadioButton {

    // Convience radio group
    private ButtonGroup group;

    /**
     * Constructor which takes a name and a group.  The default selected
     * value is false.
     *
     * @param name     Button text.
     * @param group    Group of button for convience.
     */
    public DGRadioButton(String name, ButtonGroup group) {
        this(name, group, false);
    }

    /**
     * Constructor which takes a name, group and a boolean default
     * value.
     *
     * @param name       Button text.
     * @param group      Group of button for convience.
     * @param selected   Button selected by default if true.
     */
    public DGRadioButton(String name, ButtonGroup group, boolean selected) {
        super(name, selected); // call methods in super class

        this.group = group;
        group.add(this);
        setOpaque(false);
    }
}
